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Historic Over There / Fighting Growlbacks Bottomless Spirit Pit / Re: CG: Other N
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on: Today at 08:24:22 PM
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Started by Depressio | Last post by The new director
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You could watch Naruto then and get 5000 episodes of the same boring crap.
That or just wait for Legend of Korra like the rest of us.
Maybe I can skip right to shippuden. I hear it's pretty good.
I hear Naruto has a similar problem to the one that Bleach has: Lots of interesting and unique characters, with which nothing is done. SMH, as they say.
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Historic Over There / Videro Games / Re: PAX
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on: Today at 08:22:22 PM
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Started by Alexisonfire | Last post by The new director
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The PAX Rundown
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Monday Night Combat - The patch changes are all improvements. The new map is a lot more open then other maps, which makes it a firebase and sniper heaven, which can be annoying and makes getting the annihilator impossible.
What is that, a challenge?
Also: Blast corps wat
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Historic Over There / Videro Games / Re: PAX
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on: Today at 07:46:36 PM
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Started by Alexisonfire | Last post by Alexisonfire
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The PAX Rundown
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Kirby Epic Yarn: I was the first non-press, non-exhibitor that got to play this game. It was pretty decent. It was the same as the E3 demo, so not much to tell you. Controls are perfect and smooth, even the giant kirby tank. Everything just feels nice.
Metroid: Other M: Yeah, this game is out. You wanna fight about it? It's a 2D metroid game with the odd glimpse of Ninja Gaiden. Exactly what I was expecting.
Golden Sun: Dark Dawn: This demo really impressed me. I was worried by the screenshots and the videos I had seen about the visual style, but this game looks fantastic. I played several battles and got to walk around the world for a few minutes, talking to npcs. The frame rate was having some trouble with the animations of a few enemies and attacks, but so did the original golden sun, which had nearly static images for each character and enemy. Battles are fast-paced, with even summons only taking a few seconds of (awesome) animation. Everything about the demo felt right, felt like an honest to goodness sequel to the original story.
Fluidity - Great use of motion controls, clever (yet simple) mechanics, and all with a smooth animation style. You can think of this as a less cute, less annoying Loco Roco meets Wetrix. I liked it, but I don't think it's for me.
Donkey Kong Country Returns - Quite possibly the worst game I played all weekend. There is a lot of BS going on in the demo I played. Anything from crabs with hitboxes about twice as big as their model, enemies with absolutely obscure notions of how to beat them (some enemies will slightly change their pose, which means you can't jump on them or you will get hurt), level design that just does not work for cooperative players at all, single player design that completely removes the character swapping aspect, and, most of all, god awful controls: Jumping is A. Attacking (stationary) is waggle. Attacking (moving) is waggle. Picking up a barrel is waggle. Throwing a barrel (stationary) is waggle. Throwing a barrel (whilst moving) is waggle. And not a single instance of it felt natural. I quit the demo halfway through the level in disgust.
Comic Jumper - It's okay. The game suffers from an odd complaint that I rarely have seen since the 16 bit era, which is that your character is way too big for the rest of the characters and their attacks. Dodging heat seeking bullets from characters across the screen shows this very early, as it is near impossible to dodge them when you are dodging bullets when they are coming from multiple paths in small cooridors. That and jumping feels really awkward. The game is really repetitive and doesn't have any of the smart puzzling mechanics that Splosion Man or The Maw had to cover it up. At least the writing is good.
Yakuza 4 - Fought around for a few minutes. Having no exposure to the series, I didn't really know what I was doing, so I cut the demo off early.
Bangai-o HD: Missile Fury - What a difference a change in a control scheme. The DS version was okay, but moving and aiming were both controlled by the dpad, which limitted both simultaneous movement and shooting, but also accuracy. Throw in two analog sticks, plus 1000 missile crazyness, and there are good times had by all. Definitely picking this one up.
Monday Night Combat - The patch changes are all improvements. The new map is a lot more open then other maps, which makes it a firebase and sniper heaven, which can be annoying and makes getting the annihilator impossible.
Blast Corps (N64 - In the Classic Console Freeplay) - WHAT IS THIS GAME WHAT AM I LOOKING AT OH MY GOD HOW COULD ANYONE UNDERSTAND WHAT THIS GAME IS ABOUT THE GOGGLES THEY DO NOTHING
To come when I have time: Fable 3 Hydrophobia Bionic Commando Rearmed Marvel Vs. Capcom 3 Okamiden Ghost Trick Torchlight 2 Wakfu Final Fantasy XIV Deus Ex: Human Revoloution Blade Kitten 4 Heroes of Light Ilomilo Epic Mickey Portal 2
...and more?
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5
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Strongbadia / Action Cool News / Re: Wiki-Exclusive: Soap Box Doiby
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on: Today at 07:21:20 PM
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Started by Burled Holiday Cabbage | Last post by Burled Holiday Cabbage
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Last thing they said was they had a new baby. I think that's the 2nd one, and I hear it's a lot more trouble to take care of both. I don't want to say it's not an excuse for doing almost nothing for a year, but come on. Their only updates are for the store sales, which kinda annoys me. But I wish them no malice. In 17 years when those babies are out of the house, I'm sure they'll start making more toons.
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